NEW
Added Grid Flow Builder Query interface. Use this to decorate your grid flow dungeons in different ways (new samples added to launchpad)
NEW
Mirror node for Grid Flow builder
NEW
GridFlow and SnapGridFlow builders have the RetryOnFailure option exposed in configure. It's normal for dungeons to not converge on their first try (depending on how the flow graph was designed). Control the number of retries with this option
NEW
Added a Grid Flow builder flag to flip the walls and fences by 180 degrees so they work correctly with themes designed for grid builder (check advanced section of the config)
NEW
Snap Grid Flow builder has new nodes to expand an existing graph and add padding nodes around it. These are great for decorative rooms around your dungeon
NEW
Helper function in the dungeon component to randomize the seed from code
FIX
Flow editor's state is correctly re-initialized when it goes stale at certain events (like unity editor start, begin play)
FIX
Grid Flow walls were not aligned correctly in some cases when the wall was shared between rooms and caves
FIX
SGF dungeons correctly invoke the DungeonItemSpawnListener script when attached to the dungeon object
FIX
Snap Grid Flow connections stitch correctly when they are not placed at the root hierarchy of the module prefab
FIX
Grid Flow builder key-locks were not working in some cases where the wall mode was set to "WallsAsEdges"
NEW
Launchpad Sample adds marker and theme engine support in Snap dungeons
NEW
Launchpad Sample for Grid Flow Query Room Types (selectively decorate Rooms/Caves/Corridors)
NEW
Launchpad Sample for Grid Flow Query Path Names (selectively decorate Treasure Rooms, Shops, Main Path, Alt Path, Key Rooms etc)
NEW
Launchpad Sample for Grid Flow Mirror Node (create symmetric dungeons for your multiplayer/arena type games)
NEW
Launchpad Sample for placing items at the center of a room in a Grid Flow dungeon
NEW
Launchpad Sample that maintains a global state in the theme engine while building the dungeon