v3.7.0
in development
NEW
Snap Grid Flow - Better control over room repetition with the new Module Selection settings. Avoid placing the same room near itself, spread selection across your whole module set, prefer rooms whose doors match the layout
NEW
Snap Grid Flow - Max Instances setting on module database entries. Set it to 1 to create unique landmark rooms that show up at most once per dungeon
NEW
Snap Grid Flow / Grid Flow / Cell Flow - Emit and Merge window settings on the Create Path node control where a branch grows out from and where it merges back in
NEW
Snap Grid Flow / Grid Flow / Cell Flow - The Create Path node can grow standalone paths, useful for multiplayer maps with a central hub and team spawn paths
NEW
Snap Grid Flow / Grid Flow / Cell Flow - Reachability Contracts on the Finalize node declare the routes a finished map must keep open; every contract is validated at build time
NEW
Much faster mesh placement when building dungeons with the Instanced setting enabled
FIX
Improved layout randomization across all builders; dungeons are now spread more evenly across seeds
CHANGE
Snap Grid Flow - Removed the Non Repeating Rooms and Prefer Modules with Minimum Doors settings; the new Module Selection settings replace them